InvestigationA faint noise. A locked door. An awful suspicion.
Volume rises with intensity
One press fires a stinger over the music.

Layer these sounds under the music. Checked sounds are on.
Hold to speak. Your voice comes through a distant wireless.
MIDNIGHT SOUND CO. • KEEPER’S COPY
Separate volume is on. Intensity changes the music; volume stays where you put it.
Off: the music gets louder with intensity. On: use the separate scene volume in the back pages.
Save the music before the session. About 350 MB.
Add the bot to your server, join a voice channel, then type /connect with this code.
Waiting for /connect
Choose a story; press it again to pause. Tap an intensity headline, or drag the band readout.
The big headline plays a fitting sound; press again to stop. Back pages hold effects, atmosphere and wireless. Fade ends the mix gently; Cut stops everything.
Scene changes blend over 1–4 seconds; intensity changes over 5 seconds. Each story remembers its place.
Music by Kevin MacLeod, incompetech.com. Licensed under Creative Commons Attribution 4.0.
Open the complete track list ↓Print plates adapted from Harry Clarke and Denys de Montfort. Engraving and Combat plate by Doré. Wireless cut drawn for this issue. Public domain. Type by Bowlby One SC, Oswald, and Libre Baskerville.
Call of Cthulhu is a trademark of Chaosium Inc. This fan tool is independent and is not affiliated with or endorsed by Chaosium Inc.
Music and atmosphere are silent.
Resume a story when the room is ready.
Atmosphere stays off until you turn it on again.
Choose a story for the scene.
Raise intensity as the danger grows.
Press the big headline for a fitting sound.
Tap to unlock sound. Investigation starts quietly.