No. 07
OCTOBER, 1926 • KEEPER'S EDITION
MIDNIGHT
SESSION 00:47 9:42 pm
TALES OF THE UNEXPLAINEDMusic & sound for the Keeper
Call of Cthulhu • Vol. I, No. 07

InvestigationA faint noise. A locked door. An awful suspicion.

II • UNEASE
Drag to change
Volume rises with intensity

The back pages

Seven startling effects

A shock for every occasion!

One press fires a stinger over the music.

Something specific?

Send no money!

Bring the night indoors

8 SOUNDS • NO MONEY
A black halftone of the Mariner’s crew gathered beside an albatross

Layer these sounds under the music. Checked sounds are on.

Atmosphere
45%
A marvel of modern science

Voice from the wireless

THE MIDNIGHT SET

A 1920s wireless receiver with three dials and a horn speaker

Hold to speak. Your voice comes through a distant wireless.

A little louder?

MIDNIGHT SOUND CO. • KEEPER’S COPY

Separate volume is on. Intensity changes the music; volume stays where you put it.

Scene volume
60%
Master
75%

Subscription & instructions

The keeper's preferences

Make yourself at home

Separate volume

Off: the music gets louder with intensity. On: use the separate scene volume in the back pages.

Keep screen awake
Full screen
Install this console

Take the night with you

117 PIECES • ONE COLLECTION

Save the music before the session. About 350 MB.

Saving 41 of 117
For a table farther away

Discord relay

Add the bot to your server, join a voice channel, then type /connect with this code.

Waiting for /connect

M7KR2A
Also play on this device

The keeper's instructions

Choose a story; press it again to pause. Tap an intensity headline, or drag the band readout.

The big headline plays a fitting sound; press again to stop. Back pages hold effects, atmosphere and wireless. Fade ends the mix gently; Cut stops everything.

Scene changes blend over 1–4 seconds; intensity changes over 5 seconds. Each story remembers its place.

For the practiced hand

Keys to the night

1–5
Investigation, Combat, Chase, Mythos, Home
← → / ↑ ↓
Intensity. Separate volume uses ↑ ↓.
Space / C
Contextual sound / Combat
Q W E R
Shock, Impact, Dread rise, Reveal
A S D
Gunfire, Knock, Shellshock
T / F
Hold to transmit / Full screen
Esc / X
Fade out / Cut to silence

Credits & acknowledgments

Music by Kevin MacLeod, incompetech.com. Licensed under Creative Commons Attribution 4.0.

Open the complete track list ↓

Print plates adapted from Harry Clarke and Denys de Montfort. Engraving and Combat plate by Doré. Wireless cut drawn for this issue. Public domain. Type by Bowlby One SC, Oswald, and Libre Baskerville.

Call of Cthulhu is a trademark of Chaosium Inc. This fan tool is independent and is not affiliated with or endorsed by Chaosium Inc.

⊕⊕⊕⊕
UNPRINTED PROOF • ALL SOUND CUT

Silent.

Music and atmosphere are silent.
Resume a story when the room is ready.

Atmosphere stays off until you turn it on again.

A sound companion for Call of Cthulhu

Let the
night begin.

Choose a story for the scene.
Raise intensity as the danger grows.
Press the big headline for a fitting sound.

Tap to unlock sound. Investigation starts quietly.

Penumbra · Kevin MacLeod01:38 / 04:12 • Investigation / Unease